Hold of the Sea Princes

Sea Princes
Proper Name: Hold of the Sea Princes
Ruler: Contested: (eastern isles and cities) Elder
Brother Hammandaturian, Shepherd of the Sea
Princes (LE male human Mnk12); various local warlords,
tribal clerics, and foreign armies hold the
remainder of the region
Government: see “Ruler”; region in civil chaos
Capital: Monmurg
Major Towns: Hokar (pop. 21,000; controlled by
local folk), Monmurg (pop. 15,000; Scarlet Brotherhood
controlled), Port Toli (pop. 11,000; Scarlet
Brotherhood controlled), Westkeep (pop, 9,500;
Keoland controlled)
Provinces: (preconquest) 30 separate noble domains;
(post-conquest) unknown number of warring military/
religious domains
Resources: (preconquest) Foodstuffs, slaves; (postconquest)
the same, though no exports of note
Coinage: Old coinage used but greatly devalued:
highlord (pp), gold admiral (gp), bright ship (ep),
silver (sp), common (cp)
Population: 420,000—Human 79% (Sofz), Halfling
8%, Elf 4%, Dwarf 3%, Gnome 2%, Half-elf 1%, Halforc
1%, Other 2%
Languages: Common, Olman, Amedi, Keolandish,
Halfling
Alignments: CN*, CE, N, NE, LE
Religions: Osprem, Xerbo, Procan, Norebo, Kelanen
(native Holders); Syrul, Bralm, Tharizdun? (SB);
Olman pantheon, esp. Chitza-Atlan (Olman)
Allies: None
Enemies: Native peoples of the Amedio Jungle,
Keoland, Yeomanry (minor)

Hold of the Sea Princes

EnterTheMists Ravenl0ft